A design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. A design pattern is not a finished design that can be transformed directly into source or machine code. It is a description or template for how to solve a problem that can be used in many different situations. Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.
In this book you will delve into a vast number of Design Patterns and see how those are implemented and utilized in Java. You will understand the reasons why patterns are so important and learn when and how to apply each one of them.
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